This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.
Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema.
Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series.
As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike.Toy Story the volume, like Toy Story the movie, offers many pleasures. Its discussions of Pixar's expressive textures, of the new animator as a kind of puppet master, of the cultural meanings of toys, and of the value, even subtlety possible in computer animation are both intellectually satisfying and welcome additions to animation scholarship. But many of these contributions also come with a clearly felt, almost emotional appreciation for what is demonstrably a great film and a testimony to what animation can accomplish. This book fully appreciates that film and, in turn, deserves to be appreciated.